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Bethesda has a Sex Problem

Originally posted on Nerdy But Flirty:

Bethesda

Video game players are growing up, along with the writers, devs, and protagonists. The average gamer is in her 30s. Ten years ago, the only one who could save the world was usually a fresh faced 20-something; now they’re all in their 30s with a wife and/or kid in tow (to get sacrificed to motivate our lantern-jawed hero, of course).

But one thing isn’t aging along with the creaking knees unable to handle a five story fall; sex is still treated like a 13-year-old boy snapping a girl’s bra.

In Skyrim, if you wander lost into Riften, there’s a good chance you’ll find yourself in Helga’s Bunkhouse – a nice place if you like splinters and belligerent innkeepers. The real quest (Caught Red Handed) begins when you talk to Helga’s niece Svana. In true Skyrim fashion, she’s probably sweeping in the main hall for seven hours, or…

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For Those Who Care: My Jurassic World Thoughts

I saw Jurassic World (in 3D IMAX, no less) last night and I know at least some of my friends are going to want to know what I thought about it, so rather than repeat myself several times on Skype an Steam and Twitter, I figure why not consolidate it all into a handy, easily-linked blog post?

For the rest of y’all, of course you are welcome to read my thoughts too, though for the record I’m usually far more prone to reviewing books than I am movies.

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Dear Facebook User

Originally posted on Words by Nicole Froio.:

Dear Facebook User,

It has recently come to my attention that Facebook is mainly comprised of delightful documentations of people’s lives. Eating delicious food and photos of incredible travels are what social media is made for, all glossy and edited with Instagram filters that make everyone look younger and happier than they really are.

If you are anything like me, a real human being with feelings, problems and a mostly unremarkable daily life, this flood of happiness, fun and realizations can make you feel inadequate, boring and unhappy at times. In a perfect world we would all feel happy enough in ourselves not to consider Facebook a battle of “Who is having a better time?” that often makes young people feel lonely.

This feeling of battle is what leads us to always be searching for the best, most incredible thing to be doing on a Saturday night. We always need…

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Say When

Originally posted on that monster:

(April 2015)

A horror, sci-fi fairy tale about feeling empty.

Say When is a game that interrogates the ways we attempt to modify our bodies in an effort to make ourselves feel whole. The idea is to normalize the idea of “killer interfaces” i.e. things that may be external to us, by looking at how one can commodify and integrate interfaces as a manner of therapy and healing. These interfaces come in the form of mods (brain, body, and heart) that the player must decide to attach to the main character, Lily. Some of these are traditional sci-fi body mods, like metal arms, whereas others are mundane parts of reality, such as calling a friend or masturbating. Some of these attempts are positive and increase Lily’s sanity. Others are detrimental and decrease her sanity. The goal is to be kind to Lily as you attempt to help her. The outcomes…

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Guest post on Nerdy But Flirty!

Hey everyone! Today, I’m very excited to have a guest post of mine featured on the amazing geek blog for women, Nerdy But Flirty! It’s called Walking Through Shame, and in it I talk about my history with gaming, the idea of what makes a “real gamer”, and walkthroughs.

I took pride in my ability to combat the challenges in these games. Not only was I building confidence by overcoming their obstacles, but I was challenging the widely-held online stereotype that “girls didn’t play games”. I was making myself special. But I also knew myself: I got angry when I was frustrated with something, and sometimes my brain just wasn’t able to force itself into a game-sized shape. When confronted with a puzzle, I would often (and still do) dream too big or too small, never able to think past what I would do rather than what the game wanted from me.

[…]

Meanwhile, a downside of purchasing my games secondhand emerged: just as I discovered my love for them, the Community at Large (TM) had already decided they were shit – or, if they weren’t shit, that there were only a handful of ways to “properly” play them. Following guides or using save games was out; banging your head against a game until you finally figured out what the heck to do was in. The soaring popularity of punishing, twitchy platformers proved that point all too well.

(Read the rest of the post here!)

I’m very proud to be featured and hope that my story helps some folks challenge their own ideas about what it means to be a “real gamer”. And make sure you take some time to check out the rest of the NBF site and give them a follow–they do good work! Hope you all enjoy the post. :)